
Medal of Honor Frontline (MOHF) exceeds its technical abilities - average control at best 30, not 60 fps and linear, been-there-done-that design - through authenticity, atmosphere, and story-telling techniques. Nearly two years after, gamers have experienced the fulfillment of that early promise with Metal Gear Sold 2: Sons of Liberty, Final Fantasy X, and Grand Theft Auto III among others, and with Electronic Arts' newest iteration of Medal of Honor, we have received a game lives up to that promise with Medal of Honor Frontline. We were sold on the "Emotion Engine." For those who remember, the first year of PS2 games showed little in the way of emotion, except for that people felt disappointed (with a few exceptions, of course). But remember that this is a slower, more challenging game that is more solo entertainment.In the early days of the PlayStation 2, one of Sony Computer Entertainment America's selling points was its ability to convey emotion and feeling in ways never seen before on a console. Still, its a good one-player game that compares favorably to "Timesplitters 2", which has robust multiplayer capabilities but lacks the solid one-player story, sound, textures, realism, and graphics that "MOH" excels at - it's a better crafted game. Because of its challenge and its terrific look/gameplay/music/setting, this is a game that begs for Xbox Live, co-op, and more mutliplayer variety I hope they build upon it in future releases. Moreover, Deathmatch and Team Deathmatch are the only game variations! How disappointing. The levels and options are good, but no system link capability and no bots means 4 players is the limit. Multiplayer is a welcome addition, but they should have spent more time on it.

Expect to crawl around with a rifle more than jumping into the fray with your Thompson machine gun. So, it's a slower pace than "Halo" and more rooted in reality. Fully customizable controls, smart AI, and a lack of FPS cliches (boss monsters, indestructible characters, run-shoot-kill-kill-kill-everything scenarios) round up a satisfying shooter that requires more brains than brawn. "Normal" dificulty is very hard! Fortunately, you have easy, normal, hard to swap between.

Gameplay is also good and realistic - you never storm into a place, and must rely on strategy, sniping, and covering your AI teammates to complete any mission.

Next to "Splinter Cell", "Unreal" and "Halo", you won't find more riveting graphics and character renderings. This is a solid one-player FPS that showcases the graphics/sound of the Xbox - Dutch countrsides, small european villages, docks, land This is a solid one-player FPS that showcases the graphics/sound of the Xbox - Dutch countrsides, small european villages, docks, land invasions.
